During my internships at Mercedes-Benz in Germany and California, I had the privilege of being involved in diverse projects related to infotainment system UX and the future of luxury mobility. From enhancing the user experience of infotainment systems to reimagining tomorrow's luxury transportation, I gained valuable experience in the automotive industry.


UX Engineering Team, Sindelfingen 2014 (6mo)

UX Design Team, Sindelfingen 2016, 6mo

Advanced UX Design Team, Sunnyvale, 2018, 5mo

What sets working at Mercedes, and likely other automotive companies, apart is the constant focus on designing within the driving context. As vehicles still primarily rely on human operation, interacting with the infotainment system can pose a challenge until full autonomy is achieved. However, Mercedes boasts an interior that serves as a multi-modal oasis, offering various input methods for controlling the vehicle.

Touchscreen

Center Console

Touchpad

Steering Wheel

Touchpad

Voice Assistant

NAVI

GATI

ON

NAVI

GATI

ON

NAVI

GATI

ON

MBUX | 2018

One of the most critical features of the infotainment system is the navigation app. I had the opportunity to contribute to the redesign of the destination input, including user flows such as intermediate destinations and alternative routing. These functionalities are integral to any navigation app, allowing users to explore alternative routes and add intermediate stops to their journeys.

VEHICLE

CONSUMPTION

VEHICLE

CONSUMPTION

VEHICLE

CONSUMPTION

Following the successful completion of the navigation application project, I was assigned a new task: designing the consumption graph. To begin, I thoroughly studied the existing system, researched competitors, and familiarized myself with the requirements for the graph.


Collaborating with development and implementation engineers, I took on the role of the responsible designer for the consumption graph, overseeing the design process from conceptualization to visualization and final asset delivery. The design challenge lay in striking a balance between readability and aesthetics while considering system requirements and design guidelines.


Following the successful completion of the navigation application project, I was assigned a new task: designing the consumption graph. To begin, I thoroughly studied the existing system, researched competitors, and familiarized myself with the requirements for the graph.


Collaborating with development and implementation engineers, I took on the role of the responsible designer for the consumption graph, overseeing the design process from conceptualization to visualization and final asset delivery. The design challenge lay in striking a balance between readability and aesthetics while considering system requirements and design guidelines.


DRIVING
ANIMATIONS

DRIVING
ANIMATIONS

DRIVING
ANIMATIONS

Additionally, I had the opportunity to bring driving mode visualizations to life. By creating multiple versions of animations using tools like After Effects, I presented the various driving modes, such as comfort, eco, or sport, in an engaging manner. These visualizations aimed to enhance the driver's experience and create a dynamic connection between the vehicle and its operator.